Outpost VFX are looking for a Lead Lighter to join us for some exciting projects.
You are responsible for leading the lighting team in creating the highest possible quality of work across a broad range of disciplines and styles, throughout various high end projects in film and TV.
Responsibilities and Duties
- Lighting shots as briefed by the Visual Effects/CG Supervisor.
- Responsible for the final 3D scene assembly, lighting and rendering of elements in a shot, including artist and technical set of sequences and hero shot lighting.
- Developing shots in collaboration with the shot Compositor
- Prepare master lighting setups to be shared amongst the team
- Creating lighting set ups and/or working with current set ups
- Ability to work as part of a team, taking direction well and able to collaborate with the 2D team to ensure the needs of both teams are met.
- Maintain open communication with Production team & other leads/supervisors to keep up to date on scheduling developments and deadlines.
- Maintain and develop skills to keep up with developments in software and processes.
- Understand and follow Outpost VFX’s pipeline procedures and conform to and uphold the Outpost workflow pertaining to all aspects of 3D and 2D including colour-space.
- Participate in regular department meetings and dailies & be vocal in discussions about progress and any issues relating to specific projects or department problems.
- Strong background in lighting photorealistic CG for live action
- You are expected to have strong knowledge of Lighting principles & techniques using Maya.
- Solid knowledge and understanding of Arnold
- A good understanding of colour-space.
- Understanding of shading networks. Experience in performing Look Development tasks.
- Experience of real-world lighting and photography with an ability to scrutinize the colours and directions of all light sources & replicate them in a CG environment.
- A thorough knowledge of Maya.
- A decent knowledge/understanding of Nuke
- Flare for lighting CG scenes, props and creatures
- Experience using Shotgun on productions.
- Houdini knowledge
- Experience with digital paint software E.G Mari/Substance Painter , Photoshop
- Good time management skills to meet tight deadlines, while maintaining a high standard of quality output, working well under pressure
- Show initiative and creativity in solving problems
- Excellent organization, communication & interpersonal skills
- Able to share knowledge and techniques with other artists
- Participate in creative and technical discussions
- 5+ years industry experience in Lighting CG working on high end film, TV or commercials.
- Pension contribution
- Wellness benefits
- Free Friday beers or nonalcoholic drinks for all (once we return to the studio!)
- Company sick pay
- Enhanced maternity and paternity pay
- Generous holiday entitlement
Due to Covid-19 you may need to be able to work from home at the beginning of your appointment. However, if offered a position you must be willing and able to work in our Bournemouth studio. If shortlisted for an interview, you will be asked some questions to assess your home working capability.
How to apply?
- Send a short cover email to: [email protected]
- Include a copy of your CV
- Specify what role you would like to be considered for in the subject of the email.
All applicants must be eligible to work in the UK at the time of applying. Apply now
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At Outpost we believe that our strength lies in our differences. These help us to take different perspectives, challenge norms and create a special environment based on mutual respect. Outpost is an equal opportunities employer. Employment with us is based on a person’s extraordinary talent and potential. No candidate will receive any less favourable treatment based on their age, gender, race, ethnicity, disability, sexual preference or any other factor that has no bearing on an individual’s ability to perform their job.